Elden Ring Nightreign Update 1.03.2 - Nightfarers Buffs and Balance Changes (2026)

Attention all Elden Ring enthusiasts! Prepare for an exciting update that's going to shake up the Nightfarers and change the game. The Nightreign Update is here, and it's bringing some major buffs to the weaker Nightfarers, transforming them into formidable forces to be reckoned with.

From Software has released a new patch, Version 1.03.2, which focuses on rebalancing and enhancing the Nightfarers across all platforms. This update is a game-changer, especially for those who've been waiting for some significant balance adjustments.

Let's dive into the details! The Guardians, for instance, now have an increased ability to negate damage from physical and elemental attacks, and their Guard Boost has been enhanced. Raiders, on the other hand, have faster attacks (excluding dual-wield and jump attacks) and an extended attack range when using the Ultimate Art "Totem Stela."

But here's where it gets controversial... Revenants, when using their Ultimate Art "Immortal March" or the "Summon Spirit" skill, now have more attack power, which could potentially shift the meta. Executors, the real stars of this update, have received a plethora of improvements, including increased attack power, guard boost, and stagger damage, all while reducing stamina reduction when using the "Cursed Sword" skill.

This update primarily focuses on balance adjustments for Relics, Equipment, Sorcery, and Incantations, along with a lengthy list of bug fixes. It's one of the biggest updates Nightreign has seen since the release of The Forsaken Hollows DLC last month.

If you're new to the DLC and need some guidance, check out GameSpot's comprehensive guide to starting The Forsaken Hollows. It's a great resource to help you navigate the new characters and bosses.

For a full breakdown of the patch notes, here's a detailed list of all the changes:

Elden Ring Nightreign Patch Notes Version 1.03.2

Balance Adjustments and Feature Updates:

  • Nightfarers Adjustments:

    • Duchess: Improved the visibility of the phantom when the "Restage" skill is triggered.
    • Guardian: Increased damage negation and Guard Boost.
    • Raider: Faster attacks, except dual-wield and jump attacks, with an extended range for certain weapons.
    • Revenant: Enhanced attack power for special attacks when using "Immortal March" or "Summon Spirit."
    • Executor: Numerous buffs, including increased attack power, guard boost, and reduced stamina reduction during "Cursed Sword" skill.
  • Relic Adjustments:

    • Increased the burn damage effect and art gauge for the "[Wylder] Art activation spreads fire in area" Relic.
    • Improved the "HP Recovery From Successful Guarding" and "Draw enemy attention while guarding" Relic Effects.
    • Enhanced shockwaves and HP restoration effects for certain Relics.
  • Equipment, Sorceries, and Incantations Adjustments:

    • Applied distance-related drop-off to status ailments, Ultimate Art gauge, and near-death gauge depletion for certain attacks.
    • Changed the primary sorcery of the "Rotten Crystal Staff" and increased FP consumption for specific sorceries and incantations.
    • Adjusted the visibility of some sorcery and incantation effects.
  • Field Adjustments:

    • Limited the purchase amount of "Fire Pots" and "Throwing Knives" in shops.
    • Increased Night Invaders in the "Marsh" during cataclysms and adjusted enemy appearances in the "Blacksmith Village."
    • Decreased attack power and increased runes and rare item drops in specific locations.
    • Adjusted special shop spawn rates and improved the "Beast's Hunt" special ability.
    • Decreased damage received during the "Tricephalos" Raid event and adjusted visibility for certain Raid events.
  • Other Adjustments:

    • Adjusted appearance rates for target bosses, key locations, and Shifting Earth in "The Deep of Night" mode for DLC owners.

Bug Fixes and Improvements:

  • Added icon displays and descriptions for certain passive and Relic effects.
  • Fixed issues with costumes, relics, and bugs related to enemy attacks and player states.
  • Improved critical hit animations and fixed bugs with Ultimate Arts and incantations.
  • Addressed bugs with attack hitboxes, weapon categories, and Relic effects.
  • Fixed various bugs related to enemy skills, sound effects, and boss battles.
  • Corrected text, rendering, and behavioral bugs, and improved overall performance.

This update is a game-changer, and we'd love to hear your thoughts! Do you think these buffs will shift the meta? Are there any other changes you'd like to see? Feel free to share your thoughts and discuss in the comments below!

Elden Ring Nightreign Update 1.03.2 - Nightfarers Buffs and Balance Changes (2026)
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